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EA Sports UFC 2 is a mixed martial arts fighting video game developed by EA Canada, published by Electronic Arts for the PlayStation 4 and Xbox One. It is based on the Ultimate Fighting Championship (UFC) brand
The game’s artificial intelligence accommodates for changes in player strategies mid-game to make the gaming experience more realistic than in previous UFC games. The game also simulates “full body deformation” to connect players with their player-character
New features were introduced. The new Knockout Physics System allows players to knock out opponents dynamically based on finishing hits’ momentum and strength. The Ultimate Team mode allows players to create not more than five different fighters. Players earn coins after each fight, and these coins can be used for customizing and upgrading the five fighters. The career mode received changes. The most significant of which is the addition of female fighters.
Grapple Assist, which is a visual tool that serves as a guide for players, was added to the game.There is also a KO mode that focuses on strikes instead of grapples or submissions. Submission, grappling, parrying, blocking were improved from the first game.
Other features include Custom Event Creator, Title Chase, a multiplayer championship mode, and a practice mode for new players.EA Sports UFC 2 was announced on November 10, 2015 by publisher Electronic Arts. Shortly after the game’s announcement, EA announced that the first cover fighter is Ronda Rousey. Afterwards, Electronic Arts announced that the result of UFC 194 will determine the next cover fighter. Conor McGregor defeated his opponent José Aldo in the event and became the second cover star. The game is set to be released on March 15, 2016 in North America and March 17, 2016 in Europe.Players who pre-ordered the game can play as three additional fighters: Bas Rutten, Kazushi Sakuraba, and Mike Tyson. The game features more than 250 playable characters.
Developer EA Canada received feedback and complaints from players who played the original game and found that ground and clinch combat are too challenging, and that the game does not have sufficient modes. As a result, the team decided to improve the grapple mechanic in order to deliver an “on-boarding experience”, and added five new modes to the game. According to Brian Hayes, the game’s creative director, having impressive graphics is important for the game. They hoped to achieve this by updating and improving the game’s lighting, animation and rendering system. The KO mode was designed for players that intend to play the game casually.